A WebGL interactive maps library
4 Feb 2021 · Newest first
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optimizeForTerrain map option allowing to use terrain in layer draw-order or performance priority mode. This fixes terrain not always preserving layer draw-order during animations by making the behavior explicit. (#10258)evented.once(eventName) to return a promise if no listener function is provided, which allows using async/await with map events for a simpler and more readable code. (#10203)fill-extrusions when terrain is enabled. (#10293)clusterMaxZoom so that it is not capped by the source maxzoom. (#10300)fill-extrusion querying at low pitch. (#10315)evented.listens returns false when no listener is available. (#10281)